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Runes of magic forum arcadia
Runes of magic forum arcadia










We expect that a lot of folks will be playing both Pathfinder and Starfinder campaigns at the same time, and since it’s the same setting advanced thousands of years into a possible future, there’s a strong temptation as a player to immediately jump online and research how things worked out for your other characters-did our party end up killing that Runelord or closing the Worldwound? To address that, we made two big decisions early on. The biggest one is dealing with player meta-knowledge. Were there any developmental challenges to "advancing" the timeline of the Pathfinder settings to Starfinder? So there’ll always be new worlds to visit and new cultures to encounter-that drive toward exploration is really built into the game’s core concept. One of the reasons faster-than-light travel is so crucial to this game is that, while we’ll be giving you a bunch of different worlds to adventure on in the “home” system, there are an uncounted number of unexplored worlds just a hyperspace jump away. In the same way that Pathfinder was designed to accommodate a wide range of fantasy settings and stories, we’re hoping to do the same with Starfinder. There are a ton of them! Star Wars, Alien, Firefly, Shadowrun, the Saga comics, Dan Simmons’ Hyperion series-everything from the old sword-and-planet pulps by folks like Leigh Brackett to James S. What are some of the genre inspirations for the game? And of course there’s a huge advantage to creating a game similar enough to Pathfinder that there’s very little learning curve for our current players who want to check out this new thing.

runes of magic forum arcadia

Plus, science fantasy lends itself to some amazing artwork-a major perk of this project is going to be working with Sarah Robinson, the head of Paizo’s art department, as we order space assassins with laser swords, power-armored soldiers covered in mystic runes, technomancers with cybernetic implants. I also generally find science fantasy settings like Star Wars or Shadowrun more compelling than straight-up hard science fiction-I always gravitate toward the weird, the unknown, and the inexplicable in a setting. Part of it is that we wanted to do something with ties to Pathfinder, both to give fans some familiar touchstones and because there’s a particular joy in taking material you already know and love and giving it a crazy new spin. When Erik Mona (our publisher, who originally came up with the idea) told us that he thought the time had finally come to give Starfinder a shot, you could see the whole room light up.Īs for why science fantasy, there are a number of reasons. Now that Pathfinder has had seven years to mature and find its audience, we finally felt like we could explore adding another brand. We’ve got a ton of science fiction fans at the company, so it was only natural that after years of working on a primarily medieval fantasy setting, we’d get the itch to do something more futuristic. The idea had actually been kicking around for years.

runes of magic forum arcadia

What was the impetus that lead to the development of Starfinder? Why Science Fantasy? Today's big reveal could be tomorrow's red line, so some things can change between now and the release of the game. Keep in mind that, while much of the material is locked and ready, the game is still in development and over a year from release. I was able to speak with newly appointed Starfinder creative director James Sutter and ask him a few questions about the upcoming game.

runes of magic forum arcadia

Interest in the game is already high, with fan speculating about the game's content and existing third party publishers showing excitement for the new game. At their PaizoCon over the weekend in Seattle, Paizo announced their next game, a science fantasy role-playing game using the Pathfinder rules and setting called Starfinder.












Runes of magic forum arcadia